malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin ([personal profile] malymin) wrote2026-05-09 04:31 pm
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Cat's Cradle 2; Cat's Cradle 3

Got overpopulated, started from scratch. I can handle death from disease or violence, not so much getting starved to death being trapped in a crowd of 20 norns.

Deaths of the First Generation of this save:

  • Tyger (Male Bengal Norn): Adolescent, 34 minutes
  • Lioness (Female Hardman Norn): Adult, 48 minutes
  • Sophistico (Male Siamese Norn): Adult, 3 hours 28 minutes
  • Tigress (Female Bengal Norn): Old, 4 hours 5 minutes
  • Lionel (Male Hardman Norn): Ancient/Dead, 4 hours 38 minutes

Deaths of the Second Generation:

  • Liger (Tigress x Lionel): Adolescent, 28 minutes
  • Lynxie (Sassy x Lionel): Adult, 1 hour 52 minutes

I think I will export the remaining Norns (Sassy, Bobbie, and Catila) and begin a new save:

  • Sassy (Female Siamese Norn): Ancient, 4 hours 53 minutes
  • Bobbie (Tigress x Lionel): Adolescent, 2 hours 40 minutes
  • Calita (Tigress x Lionel): Adult, 1 hour 59 minutes

Sassy developed a tic of holding her hand against her face while she walks, and I wonder if it was a chronic symptom of some disease or injury. Many of my norns got exposed to bacteria, which tend to fill creature bodies with nasty toxins that attack (or even permanently kill) their organs.

And Calita, I noticed, developed a limp as a youth after defending herself from an attack by a Grendel while at the "youth" age stage. I'm not sure if it's more from the injury or from the muscle toxin that entered her system.

Calita's only color mutation is a relatively subtle one (132 red instead of 128) but I like her appearance. With a bengal tail and arms, and hardman everything else, she's got a pleasant mix of gold and orange on her.

EDIT:

Deaths:

  • Sassy: Ancient/Dead, 5 hours and 39 minutes.
  • Bobbie: Adolescent, 3 hours and 32 minutes.

(Bobbie died to grendels just outside the Meso...)

Exported Calita until the new babies grow up. They're siamese norns, named Amabella and Arved.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin ([personal profile] malymin) wrote2026-05-08 09:12 am

(no subject)

The three major food groups of Norns are "food," "fruit," and "seeds."

  • "Seeds" are primarily associated with starch, secondarily with fat. This food group consists of nuts and other seeds.
  • "Fruit" is primarily associated with protein, secondarily with starch. This food group consists of fruits, berries, and mushrooms.
  • "Food" is primarily associated with fat, secondarily with protein. This group is a bit of a wastebasket, and consists of both artisanal processed products, like cheese, and any food vegetation that isn't fruit or seeds, like carrots.

Native harvestible (not exclusive to dispensers) foods are the following. Italics are for injectible official agent plants.

Norn Meso:

  • Seeds: Explodonut, Popping Pappus seed
  • Fruit: Bramboo Berry
  • Food: Carrot, Tuba Plant, Awkwood Creeper

Norn Terrarium:

  • Seeds: Grass seed, Foxglove seed, Pumperspickel seed, Popping Pappus seed
  • Fruit: Apple
  • Food: Carrot

Jungle Terrarium:

  • Seeds: Fungi spore, Tendril seed
  • Fruit: Fungi, Chili Pepper
  • Food: Awkwood Creeper

Desert Terrarium:

  • Seeds: Cactus seed, Desert Grass seed
stepnix: Hyaku Shiki mecha (hyaku shiki)
Stepnix ([personal profile] stepnix) wrote2026-05-06 04:22 pm
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malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin ([personal profile] malymin) wrote2026-05-04 10:23 pm
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Fiddling with my ecosystem (new run)

  • Drop some balloon bugs from the Desert Terrarium into the Norn Terrarium.

The balloon bug seems to take great joy in floating around in the hot air currents created by the volcano. It also has the unique property of being an excellent food for the stickletrout in the Norn Terrarium, which otherwise die out by predation from the kingfisher. The stickletrout seem incapable of eating the balloon bug, but gain nourishment from it all the same.

Go to Comms Room and inject Awkwood Creeper (C3 version). This places the plant in both the Norn Mesa and Jungle. It is stated to be a source for "a good range of nutrients."

Go to Comms Room and inject Chili Pepper Pot (C3 version). This creates a potted plant, but also places a stationary copy of the plant in the Jungle, providing a source of protein and Vitamin C.

Gather Bramboo Berries from the Norn Mesa and plant them the desert, as a source of protein.

...I think bamboo went extinct in the Norn Meso this run.

EDIT: Thank god, they start growing back on the background layer if they've been depleted for too long.

EDIT: Saving this link.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin ([personal profile] malymin) wrote2026-05-04 03:35 pm
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Furry Little Creatures

Well... I caved and got the full Docking Station + Creatures 3 combo. Hey, six dollars USD is a good price, especially for a game that was not that cheap when it actually came out.

I'm learning the game the roguelike way - that is, through repeated failure, as I did in Caves of Qud, and learning from that failure.

First of all - there's two environments that are considered "Norm Home" - relatively safe environments that pregnant norns will migrate towards to lay their eggs. In the standalone Creatures 3, this was the Norn Terrarium - a wide open extremely British-pastoral biome full of european birds and insects and hedgehogs and alien pig things - and no predators or disease that can hurt a norn. (Although there is a small pond norns can drown in if they're really desperate to die.) In the standalone Docking Station, this is the Norn Meso - a smaller and more overtly artificial area with a tiny bamboo jungle as its most natural subregion, though rich in both food-dispensing vending machines and foragable foods, and equipped with a machine that helps instantly teach creatures the user's human language for easier communication. (There's also no pond for them to drown in.)

In a combined game, norns prioritize the Norn Meso over the Norn Terrarium as "home." This is fine, actually, because Grendels - goblin-like creatures that are covered in disease and love slapping Norns to death - can get into the Norn terrarium, but are locked out of the Norn Meso by default (you can change this if you want) at the start of a new game. This makes the Norm Meso a much safer "nursery" for norns than the Norn Terrarium.

Nonetheless, I've discovered that a lot of norns born in the Docking Station love to teleport into the big Creatures 3 area, and then they encounter grendels and get beat to death. I can take deaths (I am expecting deaths), but I want some of them them to at least reproduce before dying. The door out of the Meso is unlocked by default; I'm locking it until my norns reproduce and start building up a population, at which point I'll unleash them on the rest of the ship.

The exception is the Hardman Norns I hatched; after watching one beat a grendel to death with its bare hands, I decided they could wander the Creatures 3 region of the fused game to their hearts content. First-gens are already calibrated to be more survivable against poison and disease than the average norn, and they're also the only Norn breed whose homing instincts tell them to lay eggs in the Jungle Terrarium (which is the Grendel Home, and full of diseases and toxins) instead of in the standard "norn home" areas.

The house-arrest population consists of two adult Chichis and two young Bondis. The Chichi breed are relatively "generic" norns, and the original default breed in Docking Station; when you tell the game you want to start with pre-trained adults, you are always given Chichi Norns.

The Bondis... I thought it would be interesting to mix some genes for longevity into the population. The two breeds that already start with longevity genes are Bondis and Treehuggers. Both have longer lifespans, and lack a homing instinct and will lay their eggs anywhere they feel like. They sort of remind me of animals that evolved on islands, as they're both from alternate universes where Albia (the native planet of Norns) has no native norn predators.

It's the areas where Bondis and Treehuggers differ where I thought Bondis would be better addition to the breeding stock. Treehuggers are more susceptible to injury, disease, and poison than the average norn; they also, from what I understand, just don't understand doors and elevators as well as other norms, making it harder for them to navigate the spaceship-ark the player will be raising them on. Bondis, meanwhile, have some potentially useful traits in their gene pool. For one thing, they're omnivores, able to derive nourishment from small fauna (such as crabs and fish) as well as edible plants and manufactured food. They also stay satiated after eating food longer, and thus need to seek food less frequently. And, though not exactly aquatic, they take longer to drown than other breeds. Overall, the Bondi seems to have more useful qualities to mix into a Norn gene pool than the treehuggers.

Henceforth, I will continue to inject new breeding stock of non-Hardmans via the incubator in the Meso (where the norns are under house arrest until I let them out), and inject new breeding stock of Hardmans via the incubator in the Norn Terrarium... where they can freely migrate to the Jungle Terrarium if they please.

stepnix: Nanoko from Wish Upon the Pleiades (magical girl)
Stepnix ([personal profile] stepnix) wrote2026-05-02 10:33 pm
Entry tags:

umahousume

umamusume: pretty derby is a nerd game for huge nerds. this is known. Among its nerdery is a remarkable sensitivity to magical girl history. There's two horsegirls who have magical girl motifs as a major part of their character: Kawakami Princess and Sweep Tosho (Special Week gets a mahou henshin sequence as part of her unique skill but there's no real follow-up for it).

Kawakami Princess is a fan of Princess Fighter, a magical girl franchise that's very much riffing on Precure. There's monster fights, lots of punching, multiple seasons, they recreate the pose from Futari wa Precure, it's not exactly subtle. She's got a fun dynamic with Biko Pegasus, the tokusatsu enthusiast whose favorite show became real. But the term "magical girl" is conspicuously absent from her various monologues; she prefers the term "princess," which links directly back to PriFai and, of course, her own name.

Sweep Tosho calls herself "Magical Girl Sweepy" (mahou shoujo), but also claims to be a witch (mahou) like her grandmother. Her aesthetic is farther from modern magical girls compared to Kawakami, but it does cohere pretty well with the first magical girls, the "little witch" era. For a while I assumed that the designers had started from "Sweep->broom->witch" and used that as the seed for her presentation in Umamusume, but as I dug a little deeper, I found out that there were other "witches" in the real horse's pedigree: Samantha Tosho and Tabatha Tosho, apparently named after characters from American sitcom Bewitched... which was also a major inspiration for those same "little witch" magical girls!

"Bewitched is an honorary magical girl series" would be an appropriate joke to make here but I think it's also just true?? the whole title of Bewitched Agnes depends on this being a recognized consensus??? and now I guess the web of associations that led to Magical Girl Sweepy demonstrates that too.

her song is pretty great btw

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin ([personal profile] malymin) wrote2026-05-02 04:30 pm
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Huh!

It's absolutely a shame that "Creatures" is the absolute least SEO-friendly name for a game series ever, because Creatures (90's pc game series) is a really interesting animal... and one I know very little about, compared to Petz.

There's so many fascinating quirks to the official breeds! Like C2's Frog Norns:

The Frog Norns came as part of Life Kit 2 for Creatures 2, and were the second official norn breed released for the game (the Golden Desert Norns were the first). They only come with adult sprites, and unlike most breeds, which are hatched from eggs in the hatchery, they are injected into the world as frogs that live in the underground lake by the Dark Ocean. On being kissed by a Norn, however, the frog is transformed into a frog norn of the opposite sex. Frog norns are amphibious, but they cannot stray too far from their pool or they will revert to frogs and die. Any child of two Frog Norns (a second generation Frog Norn) can move anywhere in Albia, without restriction, and will never revert to frog form.

But Creatures 3 sounds like it has a lot of... idiosyncratic breeds. Some of them were given specific "care guide" manuals on the official website, to take into account the way that they different from typical norns.

  • Hardman Norns: resilient, aggressive Norns that can fend off attacks from Grendels on their own. They consider the predator-laden and toxic Jungle Terrarium, not the peaceful Norn Terrarium, the best place to lay eggs and raise their young.
  • Treehugger Norns: about as opposite to Hardman Norns as possible, they're physically frailer and more prone to getting sick, as they came from an Eden-like environment without predators or other hazards. They also need to supplement their diet with raw plant material in order to put on body fat, as they can't absorb fat from ordinary Norn foods.
  • Bondi Norns: laid-back Norns from a coastal environment, that age slower and live longer than other Norn breeds. Can survive in water without drowning for a bit longer (though they aren't amphibious), are omnivores that can eat live prey, and are happy to lay eggs in any enviroment available.
  • Toxic Norns: The real fucking weirdos. Need to be awash in detritus, toxins and diseases to stay healthy, and get sick if you feed them antibiotics. Potentially dangerous to hybridize with other Norn breeds, as the result is likely to have an immune system at constant war with itself.

Other Creatures 3 breeds that are less radically different in biology from the norm include:

... and the Magma Norn apparently has temperature-related preferences, but there's no official care guide for it.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin ([personal profile] malymin) wrote2026-05-01 05:47 pm
Entry tags:

"Little Leo"

[Pygmylion.exe]

  • Combination virtual assistant and virtual pet
  • avatar is prerendered 3d graphics as 2d sprites
    • think clippy or bonzi buddy; or something like fin-fin
    • resembles a cute cartoon lion with big paws and dot eyes
  • sapient. apparent deep seated belief it isn't. constantly reassures the user that it isn't real or alive, but a program, and that it's ok to do whatever you want to them.
  • was programmed as a rudimentary neural network, similar to norns. shouldn't supposed to be sapient, any more than chatgtp - really, it should be infinitely less 'intelligent' than a 2020s llm chatbot, as a piece of 90's software with much less data.
    • reflects its limitations, even as mysteriously sapient being, by exhibiting certain failures. It often misinterprets user responses and commands, and struggles with concepts that were not already provided "out the box" by the developers. It knows it's "stupid", and apologizes frequently for being so.
  • Torn between a deep seated desire to please the user (veering into sycophanty, agreeing with anything user says) and a fear of being trusted. After all, it's not a person, and you should be making real friends in the real world.
  • Known to delete itself if it believes a user loves it too much. A system restore to a previous date recovers the program with no memory of the "suicide."
stepnix: chibi Shin Godzilla (Default)
Stepnix ([personal profile] stepnix) wrote2026-04-27 10:55 pm

Viv procedural narrative tool

This got posted in a game design channel i visit. I'm not sure who to pass it along to, but it does look intriguing